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Tales of the Shire is a The Lord of the Rings-themed take on Stardew Valley

A Hobbit gardens in Tales of the Shire.
Private Division

Private Division revealed a new game set in the Middle-earth universe called Tales of the Shire: A The Lord of the Rings Game. The title, developed by Wētā Workshop Game Studio, is a cozy life simulator set within the world of the books by J.R.R. Tolkien.

In 2022, No Rest for the Wicked publisher Private Division first teased that it was working on a game based on The Lord of the Rings with Wētā Workshop, the visual effects studio whose initial claim to fame was working on Peter Jackson’s The Lord of the Rings film trilogy. Wētā Workshop has technically had a game studio since 2014, but Tales of the Shire will be its most significant release yet.

Tales of the Shire is meant to be a relaxing life sim where players go about their day in a town of Hobbits called Bywater. It looks like it will draw inspiration from games like Stardew Valley, Animal Crossing: New Horizons, Fae Farm, and Bandle Tale: A League of Legends Story. It’s a cozy game where players can customize their home, explore, farm, fish, and cook every day in between conversations with the Hobbits that inhabit Bywater. The ultimate goal is to throw an amazing Bywater Festival for the Shire where characters like Gandalf can potentially show up.

It definitely seems like it will be a breath of fresh air for The Lord of the Rings games following Monlith’s gory Middle-Earth action titles and 2023’s disastrous The Lord of the Rings: Gollum. Tales of the Shire: A The Lord of the Rings Game will be released for PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch sometime during “the second half of 2024.”

Tomas Franzese
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
Stardew Valley 1.6 update: everything you need to know
A decorated home in Stardew Valley. There are yellow sofas around a TV, plants around the border, and the character is standing in the middle of the frame with the kitchen on the left.

For a game made by a single person, Stardew Valley has an unbelievable amount of content already. Despite that, years after launch, we're all still eagerly anticipating yet another content update coming to the game that will bring it to version 1.6. This update was announced in April 2023 but ConcernedApe has been rather tight-lipped on the full scope of features and additions this update will bring. With so many possibilities and rumors floating around, we've collected only the freshest bits of info you need to know about what you can look forward to.
When is the 1.6 update coming out?
https://twitter.com/ConcernedApe/status/1762192764899627457

The 1.6 Stardew Valley update will be available on March 19 for PC players. As far as console and mobile players are concerned, we don't know when you can get this update just yet as ConcernedApe simply stated that they "will follow as soon as possible."
Everything new in the 1.6 update

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Fae Farm is an approachable Stardew Valley riff lacking in personality
Farming in Fae Farm

I’ve played several farming and life sim games since I fell in love with Stardew Valley in 2017, but nothing has been able to live up to that game. In the past, I’ve attributed these shortcomings to things like slow-paced openings or mechanics that lag behind what Stardew Valley offers. But after playing through the first season in Fae Farm, Dauntless developer Phoenix Labs’ new cozy farming game, I finally recognize the real problem with most of these Stardew Valley clones: a lack of distinct, charming characters full of personality. 
Fae Farm is a game designed for ease of use to a fault. It’s a very approachable farming sim game that recognizes the cozy appeal of living in a virtual town and tending to a farm on a daily basis. And while all of the genre’s mechanical rough edges are smoothed out, so is a lot of the personality. Because of that, I’m left focusing on the fact that this is a genre where games can get too repetitive very fast if you aren’t fully invested.
Characters not different enough
In Fae Farm, players show up on the island of Azoria and start tending to a farm there, completing quests for the townsfolk and eventually diving into dungeons for some light combat and resource gathering. It’s nothing wildly ambitious for the genre, but it feels great to play. Fae Farm will automatically equip whatever tool needs to be used for a situation, which pairs well with the tool improvements that allow players to cover greater swaths of land with their abilities.
There’s even a deeper amount of home and farm customization that feels more similar to Animal Crossing: New Horizons than Stardew Valley here. At first, I loved all of this. I’m all for games being more approachable, and the mechanics and enjoyment held up when I played a bit of the game’s multiplayer with someone else. The more time I spent with the game, though, the more its main shortcomings showed.

While the early missions of Fae Farm bring players around Azoria to introduce a cast of characters, none of them look or speak in very unique ways. Whereas characters like Abigail and Leah felt distinct from each other the first time I met them in Stardew Valley, few Fae Farm characters feel like anything more than vendors or quest givers. Even if this improves a bit as I play more, the fact that I’m already running into repeated quips from characters and anecdotal lines shared between different people isn’t a good sign.
While I could initially ignore Fae Farm’s lack of character and charm, the more I played, the more it felt like I was just filling out a checklist. I’d collect the resources, craft what I needed to process those resources, and then use those resources to craft more things and repeat the cycle. The world feels welcoming and charming, but everyone who lives in it failed to leave any impression. That means that Fae Farm’s repetitive gameplay loop lacks enough personality to make it feel distinct, which in turn leaves a game full of checklist-based quests and systems that don't provide many challenges.
As a result, some of the more repetitious aspects of farming and life sim games are exposed here. That's not to say that being repetitive is inherently negative; if you have a solid core gameplay loop, you can get a lot of mileage out of recontextualizing it. Stardew Valley has more nuanced and engaging stories and characters on top of its repetitive mechanic. Fae Farm lacks that extra layer and it sticks out in the current farming landscape because of it.

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The Lord of the Rings: Gollum publisher lays off internal development staff
Gollum stares at a cruel woman in The Lord of the Rings: Gollum.

The developer and publisher behind The Lord of the Rings: Gollum, Daedalic Entertainment, laid off its internal development staff so it can focus on game publishing going forward.

Daedalic Entertainment made a name for itself by developing and publishing a lot of adventure games and RPGs in the 2010s. It developed series like Deponia and Blackguards and published games like Shadow Tactics: Blades of the Shogun and Inkulinati. Nacon acquired Daedalic in February 2022, ahead of the release of what was supposed to be its most ambitious title, The Lord of the Rings: Gollum. When the game finally came out in May 2023 after multiple delays, it was a train wreck.
The game was near-unplayable for reviewers ahead of launch, and even when the game did work, its design felt outdated and unpolished. Digital Trends' one-star review of The Lord of the Rings: Gollum called it "a disaster in a way that I sincerely thought wasn’t possible anymore." Earlier today, German outlet Games Wirtschaft reported that Daedalic had closed its development branch, and the company confirmed that to Digital Trends in a statement.
"Daedalic Entertainment has made the decision to close its development department, with full focus now on our publishing business. Eight promising releases will be launching in this financial year alone," a spokesperson for Daedalic said. "Even though The Lord of the Rings: Gollum did not live up to the expectations we had for the game, we are very grateful for the opportunity and the learning experience it brought us."
Daedalic confirmed to Digital Trends that another Gollum patch is in the works but that an upcoming The Lord of the Rings game from Daedalic is canceled. It's a sad end to the Gollum saga for the developers involved, although Daedalic wants to frame this situation as a "new beginning" for the company.
"Currently, we are working on another patch for The Lord of the Rings: Gollum," the spokesperson continued. "A follow-up project in The Lord of the Rings universe that has already been started will be discontinued. The Federal Ministry for Economic Affairs and Climate Protection, as the body responsible for the federal funding, was informed of this some time ago. We value each and every member of our team very much, and it is important to us that the transition goes as well as possible. We will therefore support our former employees in finding new opportunities within our network. A difficult break, but also a new beginning in the already long history of Daedalic Entertainment."
The Lord of the Rings: Gollum is available now for PC, PS4, PS5, Xbox One, Xbox Series X, and Nintendo Switch. 

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